diff --git a/docs/api/Shaders.create.md b/docs/api/Shaders.create.md index 049a16e82366a9c4f150fd151815a626e80cf98e..b828469e596e82557e8faaa3c01c025562b43ba8 100644 --- a/docs/api/Shaders.create.md +++ b/docs/api/Shaders.create.md @@ -22,7 +22,7 @@ void main () { ``` There are two kinds of OpenGL Shaders: vertex and fragment shaders. -The vertex shader iterates over polygons and computes a position, the fragment shaders iterates over pixels and computes a color. +The vertex shader iterates over polygons and computes pixel positions, the fragment shaders iterates over pixels and computes a color. In current version of `gl-react-native`, the vertex shader is implemented for you and you only have to implement the fragment shader.