From 16b06b9779d826109e427bbb41cc743a541088ba Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Ga=C3=ABtan=20Renaudeau?= Date: Fri, 21 Aug 2015 00:18:45 +0200 Subject: [PATCH] Update Shaders.create.md --- docs/api/Shaders.create.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/api/Shaders.create.md b/docs/api/Shaders.create.md index 049a16e..b828469 100644 --- a/docs/api/Shaders.create.md +++ b/docs/api/Shaders.create.md @@ -22,7 +22,7 @@ void main () { ``` There are two kinds of OpenGL Shaders: vertex and fragment shaders. -The vertex shader iterates over polygons and computes a position, the fragment shaders iterates over pixels and computes a color. +The vertex shader iterates over polygons and computes pixel positions, the fragment shaders iterates over pixels and computes a color. In current version of `gl-react-native`, the vertex shader is implemented for you and you only have to implement the fragment shader. -- 2.26.2