diff --git a/docs/api/View.md b/docs/api/View.md index 1b96b26a3d1cf489bd49db7761c536c0dc29142e..e14d37576c3c0306fe09b69784927dd4c46f482b 100644 --- a/docs/api/View.md +++ b/docs/api/View.md @@ -60,6 +60,7 @@ render () { - **`width`** and **`height`** *(Number)* **(required)**: the size of the view. - **`uniforms`** *(object)*: an object that contains all uniform parameters to send to the shader. The key is the uniform name and the value is whatever value that makes sense for the uniform's type (see below). - **`opaque`** *(bool)*: specify if the view should be opaque. By default, it is true, meaning that the GL View won't support texture opacity and alpha channel. +- **...any other props** get directly passed to the underlying view. ## Uniform types