From 7d74ac4f4af43631ba7eee77f18109463abe9c38 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Ga=C3=ABtan=20Renaudeau?= Date: Thu, 20 Aug 2015 21:39:49 +0200 Subject: [PATCH] update doc --- docs/api/View.md | 1 + 1 file changed, 1 insertion(+) diff --git a/docs/api/View.md b/docs/api/View.md index 1b96b26..e14d375 100644 --- a/docs/api/View.md +++ b/docs/api/View.md @@ -60,6 +60,7 @@ render () { - **`width`** and **`height`** *(Number)* **(required)**: the size of the view. - **`uniforms`** *(object)*: an object that contains all uniform parameters to send to the shader. The key is the uniform name and the value is whatever value that makes sense for the uniform's type (see below). - **`opaque`** *(bool)*: specify if the view should be opaque. By default, it is true, meaning that the GL View won't support texture opacity and alpha channel. +- **...any other props** get directly passed to the underlying view. ## Uniform types -- 2.26.2