`GL.Shaders.create` is inspired from ReactNative's `StyleSheet.create`: it creates an object with key-value and will returns an object with the same keys and where the values can be used in the Virtual DOM.
The value of each Shader is an object with a `frag` field: the fragment GLSL code.
## About Shaders
There are two kinds of OpenGL Shaders: vertex and fragment shaders.
There are two kinds of OpenGL Shaders: vertex and fragment shaders.
The vertex shader iterates over polygons and computes pixel positions, the fragment shaders iterates over pixels and computes a color.
The vertex shader iterates over polygons and computes pixel positions, the fragment shaders iterates over pixels and computes a color.
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@@ -30,6 +36,3 @@ and you only have to implement the fragment shader.
> This documentation assumes you know the basics of GLSL, the OpenGL Shading Language, if not, feel free to learn [shader-school](https://www.npmjs.com/package/shader-school), read the [specification](https://www.opengl.org/documentation/glsl/) or learn from the examples.
> This documentation assumes you know the basics of GLSL, the OpenGL Shading Language, if not, feel free to learn [shader-school](https://www.npmjs.com/package/shader-school), read the [specification](https://www.opengl.org/documentation/glsl/) or learn from the examples.
`GL.Shaders.create` is inspired from ReactNative's `StyleSheet.create`: it creates an object with key-value and will returns an object with the same keys and where the values can be used in the Virtual DOM.
The value of each Shader is an object with a `frag` field: the fragment GLSL code.