#import #import #import "GLImageData.h" @interface GLTexture: NSObject @property EAGLContext *context; @property GLuint handle; - (instancetype)init; - (int)bind: (int)unit; - (void)bind; - (void)setShapeWithWidth:(float)width withHeight:(float)height; - (void)setPixels: (GLImageData *)data; @end