#import #import #import "GLShader.h" #import "GLFBO.h" @interface RNGLContext : NSObject - (GLShader*) getShader: (NSNumber *)id; - (GLFBO*) getFBO: (NSNumber *)id; - (EAGLContext *) getContext; @end @interface RCTBridge (RNGLContext) @property (nonatomic, readonly) RNGLContext *rnglContext; @end