#import #import "GLData.h" @interface GLCanvas: GLKView @property (nonatomic) GLData *data; @property (nonatomic) BOOL opaque; @property (nonatomic) BOOL autoRedraw; @property (nonatomic) BOOL eventsThrough; @property (nonatomic) int captureNextFrameId; @property (nonatomic) BOOL visibleContent; @property (nonatomic) NSNumber *nbContentTextures; @property (nonatomic) NSNumber *renderId; @property (nonatomic) NSArray *imagesToPreload; @property (nonatomic, assign) BOOL onProgress; @property (nonatomic, assign) BOOL onLoad; @property (nonatomic, assign) BOOL onChange; - (instancetype)initWithBridge:(RCTBridge *)bridge withContext:(EAGLContext *)context; @end