#import "GLCanvasManager.h" #import "GLCanvas.h" #import "RCTConvert+GLData.h" #import "RCTLog.h" #import #import "GLShadersRegistry.h" @implementation GLCanvasManager RCT_EXPORT_MODULE(); - (instancetype)init { self = [super init]; if (self) { } return self; } RCT_EXPORT_VIEW_PROPERTY(nbContentTextures, NSNumber); RCT_EXPORT_VIEW_PROPERTY(opaque, BOOL); RCT_EXPORT_VIEW_PROPERTY(autoRedraw, BOOL); RCT_EXPORT_VIEW_PROPERTY(eventsThrough, BOOL); RCT_EXPORT_VIEW_PROPERTY(data, GLData); RCT_EXPORT_VIEW_PROPERTY(renderId, NSNumber); RCT_EXPORT_VIEW_PROPERTY(imagesToPreload, NSArray); RCT_EXPORT_VIEW_PROPERTY(onLoad, BOOL); RCT_EXPORT_VIEW_PROPERTY(onProgress, BOOL); - (UIView *)view { GLCanvas * v; v = [[GLCanvas alloc] initWithBridge:self.bridge withContext:[GLShadersRegistry getContext]]; return v; } @end