const GL = require("gl-react"); const React = require("react"); const shaders = GL.Shaders.create({ blur1D: { frag: ` precision highp float; varying vec2 uv; uniform sampler2D t; uniform vec2 direction; uniform vec2 resolution; // from https://github.com/Jam3/glsl-fast-gaussian-blur vec4 blur9(sampler2D image, vec2 uv, vec2 resolution, vec2 direction) { vec4 color = vec4(0.0); vec2 off1 = vec2(1.3846153846) * direction; vec2 off2 = vec2(3.2307692308) * direction; color += texture2D(image, uv) * 0.2270270270; color += texture2D(image, uv + (off1 / resolution)) * 0.3162162162; color += texture2D(image, uv - (off1 / resolution)) * 0.3162162162; color += texture2D(image, uv + (off2 / resolution)) * 0.0702702703; color += texture2D(image, uv - (off2 / resolution)) * 0.0702702703; return color; } void main () { gl_FragColor = blur9(t, uv, resolution, direction); } ` } }); module.exports = GL.createComponent( ({ width, height, direction, children }) => {children} , { displayName: "Blur1D" });