#include "GLRenderData.h" @implementation GLRenderData -(instancetype) initWithShader: (GLShader *)shader withUniforms:(NSDictionary *)uniforms withTextures: (NSDictionary *)textures withWidth: (NSNumber *)width withHeight: (NSNumber *)height withFboId: (int)fboId withContextChildren: (NSArray *)contextChildren withChildren: (NSArray *)children withPremultipliedAlpha: (BOOL)premultipliedAlpha { if ((self = [super init])) { self.shader = shader; self.uniforms = uniforms; self.textures = textures; self.width = width; self.height = height; self.fboId = fboId; self.contextChildren = contextChildren; self.children = children; self.premultipliedAlpha = premultipliedAlpha; } return self; } @end