#import #import "GLData.h" #import "RCTComponent.h" @interface GLCanvas: GLKView @property (nonatomic) GLData *data; @property (nonatomic) BOOL opaque; @property (nonatomic) BOOL autoRedraw; @property (nonatomic) BOOL eventsThrough; @property (nonatomic) BOOL visibleContent; @property (nonatomic) NSNumber *nbContentTextures; @property (nonatomic) NSNumber *renderId; @property (nonatomic) NSNumber *pixelRatio; @property (nonatomic) NSArray *imagesToPreload; @property (nonatomic, copy) RCTBubblingEventBlock onGLProgress; @property (nonatomic, copy) RCTBubblingEventBlock onGLLoad; @property (nonatomic, copy) RCTBubblingEventBlock onGLCaptureFrame; - (instancetype)initWithBridge:(RCTBridge *)bridge; - (void) requestCaptureFrame; @end