const React = require("react-native"); const GL = require("gl-react-native"); const { PropTypes } = React; const shaders = GL.Shaders.create({ blur1D: { frag: ` precision highp float; varying vec2 uv; uniform sampler2D t; uniform vec2 resolution; uniform vec2 direction; // Credits: https://github.com/Jam3/glsl-fast-gaussian-blur vec4 blur9 (sampler2D image, vec2 uv, vec2 resolution, vec2 direction) { vec4 color = vec4(0.0); vec2 off1 = vec2(1.3846153846) * direction; vec2 off2 = vec2(3.2307692308) * direction; color += texture2D(image, uv) * 0.2270270270; color += texture2D(image, uv + (off1 / resolution)) * 0.3162162162; color += texture2D(image, uv - (off1 / resolution)) * 0.3162162162; color += texture2D(image, uv + (off2 / resolution)) * 0.0702702703; color += texture2D(image, uv - (off2 / resolution)) * 0.0702702703; return color; } void main () { gl_FragColor = blur9(t, uv, resolution, direction); } ` } }); class Blur1D extends GL.Component { render () { const { width, height, direction, children } = this.props; return {children} ; } } Blur1D.propTypes = { width: PropTypes.number, height: PropTypes.number, direction: PropTypes.array.isRequired, children: PropTypes.any.isRequired }; module.exports = Blur1D;