# Saturate an Image Effects on images like *saturation, contrast, brightness, inverse, hue,...* are very easy to implement in GLSL. Here is the example of **Saturation**. ![](2.gif) ```html ``` ## Implementation ```js const React = require("react-native"); const GL = require("gl-react-native"); const shaders = GL.Shaders.create({ saturation: { frag: ` precision highp float; varying vec2 uv; uniform sampler2D image; uniform float factor; void main () { vec4 c = texture2D(image, uv); // Algorithm from Chapter 16 of OpenGL Shading Language const vec3 W = vec3(0.2125, 0.7154, 0.0721); gl_FragColor = vec4(mix(vec3(dot(c.rgb, W)), c.rgb, factor), c.a); } ` } }); class Saturation extends React.Component { render () { const { width, height, factor, image } = this.props; return ; } } ``` GL.View supports `uniforms` props that allow to send to the shader any parameters from the JavaScript world. In this example, we send the `factor` number (that come from props) and we also send the image. The image have the same format as the `source` passed in an ``.