#import "GLData.h" @implementation GLData -(instancetype)initWithShader: (NSNumber *)shader withUniforms: (NSDictionary *)uniforms withWidth: (NSNumber *)width withHeight: (NSNumber *)height withChildren: (NSArray *)children { if ((self = [super init])) { self.shader = shader; self.uniforms = uniforms; self.width = width; self.height = height; self.children = children; } return self; } @end