#import #import "RCTBridgeModule.h" #import "GLShader.h" #import "GLFBO.h" @interface GLShadersRegistry : NSObject /** * Get the global shader for a given id. */ + (GLShader*) getShader: (NSNumber *)id; + (GLFBO*) getFBO: (NSNumber *)id; + (EAGLContext *) getContext; @property NSMutableDictionary *shaders; @end