#import "GLCanvasManager.h" #import "GLCanvas.h" #import "RCTConvert+GLData.h" #import "RCTLog.h" #import @implementation GLCanvasManager RCT_EXPORT_MODULE(); - (instancetype)init { self = [super init]; if (self) { } return self; } RCT_EXPORT_VIEW_PROPERTY(nbContentTextures, NSNumber); RCT_EXPORT_VIEW_PROPERTY(opaque, BOOL); RCT_EXPORT_VIEW_PROPERTY(autoRedraw, BOOL); RCT_EXPORT_VIEW_PROPERTY(eventsThrough, BOOL); RCT_EXPORT_VIEW_PROPERTY(visibleContent, BOOL); RCT_EXPORT_VIEW_PROPERTY(captureNextFrameId, int); RCT_EXPORT_VIEW_PROPERTY(data, GLData); RCT_EXPORT_VIEW_PROPERTY(renderId, NSNumber); RCT_EXPORT_VIEW_PROPERTY(imagesToPreload, NSArray); RCT_EXPORT_VIEW_PROPERTY(onLoad, BOOL); RCT_EXPORT_VIEW_PROPERTY(onProgress, BOOL); RCT_EXPORT_VIEW_PROPERTY(onChange, BOOL); /* TODO RCT_EXPORT_METHOD(capture: (nonnull NSNumber *)reactTag callback:(RCTResponseSenderBlock)callback) { UIView *view = [self.bridge.uiManager viewForReactTag:reactTag]; if ([view isKindOfClass:[GLCanvas class]]) { [((GLCanvas*)view) capture: callback]; } else { callback(@[@"view is not a GLCanvas"]); } } */ - (UIView *)view { GLCanvas * v; v = [[GLCanvas alloc] initWithBridge:self.bridge]; return v; } @end