# Hello GL This minimal example shows the classical "Hello World" of OpenGL 2D drawing, showing a nice 2D gradient where: - The RED component increases with the X position of the pixel. - The GREEN component increases with the Y position of the pixel. > N.B. a GLSL fragment uses a ["functional rendering"](http://greweb.me/2013/11/functional-rendering/) paradigm, which means you have to implement a `Position => Color` function. ![](1.jpg) ```html ``` ## Implementation ```js const React = require("react-native"); const GL = require("gl-react-native"); const shaders = GL.Shaders.create({ helloGL: { frag: ` precision highp float; varying vec2 uv; // This variable vary in all pixel position (normalized from vec2(0.0,0.0) to vec2(1.0,1.0)) void main () { // This function is called FOR EACH PIXEL gl_FragColor = vec4(uv.x, uv.y, 0.5, 1.0); // red vary over X, green vary over Y, blue is 50%, alpha is 100%. } ` } }); class HelloGL extends React.Component { render () { const { width, height } = this.props; return ; } } ```