#import "GLViewManager.h" #import "GLView.h" #import "RCTLog.h" #import <UIKit/UIKit.h> @implementation GLViewManager RCT_EXPORT_MODULE(); - (instancetype)init { self = [super init]; if (self) { } return self; } RCT_EXPORT_VIEW_PROPERTY(uniforms, NSDictionary); RCT_EXPORT_VIEW_PROPERTY(shader, NSNumber); RCT_EXPORT_VIEW_PROPERTY(targetUniforms, NSArray); RCT_EXPORT_VIEW_PROPERTY(opaque, BOOL);
RCT_EXPORT_VIEW_PROPERTY(targetIncrement, NSNumber);
- (UIView *)view { GLView * v; v = [[GLView alloc] initWithBridge:self.bridge]; return v; } @end