GLFBO.java 4.07 KB
Newer Older
Gaëtan Renaudeau's avatar
WIP  
Gaëtan Renaudeau committed
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134
package com.projectseptember.RNGL;

import java.util.ArrayList;
import java.util.List;
import java.util.logging.Logger;

import static android.opengl.GLES20.*;

public class GLFBO {// TODO
    private static final Logger logger = Logger.getLogger(GLFBO.class.getName());

    public final List<GLTexture> color = new ArrayList<>();
    private int handle;
    private int width = 0;
    private int height = 0;

    private static GLTexture initTexture (int width, int height, int attachment) {
        GLTexture texture = new GLTexture();
        texture.bind();
        texture.setShape(width, height);
        glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, GL_TEXTURE_2D, texture.handle, 0);
        return texture;
    }

    int initRenderBuffer (int width, int height, int component, int attachment)
    {
        int[] handleArr = new int[1];
        glGenRenderbuffers(1, handleArr, 0);
        int handle = handleArr[0];
        glBindRenderbuffer(GL_RENDERBUFFER, handle);
        glRenderbufferStorage(GL_RENDERBUFFER, component, width, height);
        glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, handle);
        return handle;
    }

    class FBOState {

        private int fbo;
        private int rbo;
        private int tex;

        public FBOState() {
            int[] fbo = new int[1], rbo = new int[1], tex = new int[1];
            glGetIntegerv(GL_FRAMEBUFFER_BINDING, fbo, 0);
            glGetIntegerv(GL_RENDERBUFFER_BINDING, rbo, 0);
            glGetIntegerv(GL_TEXTURE_BINDING_2D, tex, 0);
            this.fbo = fbo[0];
            this.rbo = rbo[0];
            this.tex = tex[0];
        }

        private void restore() {
            glBindFramebuffer(GL_FRAMEBUFFER, fbo);
            glBindRenderbuffer(GL_FRAMEBUFFER, rbo);
            glBindTexture(GL_FRAMEBUFFER, tex);
        }
    }

    public GLFBO() {
        FBOState state = new FBOState();

        int[] handleArr = new int[1];
        glGenFramebuffers(1, handleArr, 0);
        handle = handleArr[0];

        int numColors = 1;

        glBindFramebuffer(GL_FRAMEBUFFER, handle);

        for(int i=0; i<numColors; ++i) {
            color.add(initTexture(width, height, GL_COLOR_ATTACHMENT0 + i));
        }

        state.restore();
    }

    @Override
    protected void finalize() throws Throwable {
        super.finalize();
        int[] handleArr = new int[] { handle };
        glDeleteFramebuffers(1, handleArr, 0);
    }


    void checkStatus () {
        int status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
        if(status != GL_FRAMEBUFFER_COMPLETE) {
            switch (status) {
                case GL_FRAMEBUFFER_UNSUPPORTED:
                    logger.severe("Framebuffer unsupported");
                    break;
                case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
                    logger.severe("Framebuffer incomplete attachment");
                    break;
                case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
                    logger.severe("Framebuffer incomplete dimensions");
                    break;
                case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
                    logger.severe("Framebuffer incomplete missing attachment");
                    break;
                default:
                    logger.severe("Failed to create framebuffer: " + status);
            }
        }
    }

    public void bind () {
        glBindFramebuffer(GL_FRAMEBUFFER, handle);
        glViewport(0, 0, width, height);
    }

    public void setShape(int w, int h) {
        if (w == width && h == height) return;
        int[] maxFBOSize = new int[1];
        glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, maxFBOSize, 0);
        if( w < 0 || w > maxFBOSize[0] || h < 0 || h > maxFBOSize[0]) {
            logger.severe("Can't resize framebuffer. Invalid dimensions");
            return;
        }
        width = w;
        height = h;

        FBOState state = new FBOState();

        for (GLTexture clr: color) {
            clr.setShape(w, h);
        }

        glBindFramebuffer(GL_FRAMEBUFFER, handle);
        checkStatus();

        state.restore();
    }
}