#import <GLKit/GLKit.h> #import "GLData.h" @interface GLCanvas: GLKView @property (nonatomic) GLData *data; @property (nonatomic) BOOL opaque;
@property (nonatomic) NSNumber *nbContentTextures;
@property (nonatomic) NSNumber *renderId;
@property (nonatomic) NSArray *imagesToPreload;
@property (nonatomic, assign) BOOL onProgress; @property (nonatomic, assign) BOOL onLoad;
- (instancetype)initWithBridge:(RCTBridge *)bridge
withContext:(EAGLContext *)context;
@end