GLCanvas.h 650 Bytes
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#import <GLKit/GLKit.h>
#import "GLData.h"

@interface GLCanvas: GLKView

@property (nonatomic) GLData *data;
@property (nonatomic) BOOL opaque;
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@property (nonatomic) BOOL autoRedraw;
@property (nonatomic) BOOL eventsThrough;
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@property (nonatomic) int captureNextFrameId;
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@property (nonatomic) BOOL visibleContent;
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@property (nonatomic) NSNumber *nbContentTextures;
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@property (nonatomic) NSNumber *renderId;
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@property (nonatomic) NSArray *imagesToPreload;
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@property (nonatomic, assign) BOOL onProgress;
@property (nonatomic, assign) BOOL onLoad;
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@property (nonatomic, assign) BOOL onChange;
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- (instancetype)initWithBridge:(RCTBridge *)bridge;
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@end