GLShader.h 730 Bytes
Newer Older
Gaëtan Renaudeau's avatar
Gaëtan Renaudeau committed
1 2 3
#import <GLKit/GLKit.h>
#import "RCTBridgeModule.h"

4 5 6 7 8 9
NS_ENUM(NSInteger) {
    GLContextFailure = 87001,
    GLLinkingFailure = 87002,
    GLCompileFailure = 87003
};

Gaëtan Renaudeau's avatar
Gaëtan Renaudeau committed
10 11 12 13 14 15 16 17 18 19
@interface GLShader: NSObject

@property EAGLContext *context;
@property NSString *vert;
@property NSString *frag;
@property NSDictionary *uniformTypes;

/**
 * Create a new shader with a vertex and fragment
 */
20
- (instancetype)initWithContext: (EAGLContext*)context withName:(NSString *)name withVert:(NSString *)vert withFrag:(NSString *)frag;
Gaëtan Renaudeau's avatar
Gaëtan Renaudeau committed
21 22 23 24 25 26

/**
 * Bind the shader program as the current one
 */
- (void) bind;

27
- (bool) ensureCompiles: (NSError**)error;
Gaëtan Renaudeau's avatar
Gaëtan Renaudeau committed
28 29 30 31 32 33 34

/**
 * Set the value of an uniform
 */
- (void) setUniform: (NSString *)name withValue:(id)obj;

@end