#import <GLKit/GLKit.h> #import "RCTBridge.h"
#import "GLImageData.h"
@interface GLTexture: NSObject @property EAGLContext *context;
@property GLuint handle;
- (instancetype)init; - (int)bind: (int)unit;
- (void)bind; - (void)setShapeWithWidth:(float)width withHeight:(float)height;
- (void)setPixels: (GLImageData *)data;
@end