#import <GLKit/GLKit.h> #import "ImageData.h"
GLuint compileShader (NSString *shaderName, NSString *shaderString, GLenum shaderType);
ImageData* genPixelsEmpty (int width, int height); ImageData* genPixelsRandom (int width, int height); ImageData* genPixelsWithImage (UIImage *image); ImageData* genPixelsWithView (UIView *view);