#import <GLKit/GLKit.h> #import "RCTBridge.h" #import "ImageData.h" @interface GLTexture: NSObject @property EAGLContext *context; - (instancetype)init; - (int)bind: (int)unit; - (void)setPixels: (ImageData *)data; - (void)setPixelsEmpty; - (void)setPixelsRandom: (int)width withHeight:(int)height; - (void)setPixelsWithImage: (UIImage *)image; - (void)setPixelsWithView: (UIView *)view; @end