Commit 8ab9227c authored by Gaëtan Renaudeau's avatar Gaëtan Renaudeau

Better profiling displaying node name

parent 924597a4
...@@ -491,7 +491,7 @@ RCT_NOT_IMPLEMENTED(-init) ...@@ -491,7 +491,7 @@ RCT_NOT_IMPLEMENTED(-init)
for (GLRenderData *child in renderData.children) for (GLRenderData *child in renderData.children)
weak_recDraw(child); weak_recDraw(child);
RCT_PROFILE_BEGIN_EVENT(0, @"node", nil); RCT_PROFILE_BEGIN_EVENT(0, [NSString stringWithFormat:@"node:%@", renderData.shader.name], nil);
RCT_PROFILE_BEGIN_EVENT(0, @"bind fbo", nil); RCT_PROFILE_BEGIN_EVENT(0, @"bind fbo", nil);
if (renderData.fboId == -1) { if (renderData.fboId == -1) {
......
...@@ -10,6 +10,7 @@ NS_ENUM(NSInteger) { ...@@ -10,6 +10,7 @@ NS_ENUM(NSInteger) {
@interface GLShader: NSObject @interface GLShader: NSObject
@property NSString *name;
@property EAGLContext *context; @property EAGLContext *context;
@property NSString *vert; @property NSString *vert;
@property NSString *frag; @property NSString *frag;
......
...@@ -36,7 +36,6 @@ GLuint compileShader (NSString* shaderName, NSString* shaderString, GLenum shade ...@@ -36,7 +36,6 @@ GLuint compileShader (NSString* shaderName, NSString* shaderString, GLenum shade
*/ */
@implementation GLShader @implementation GLShader
{ {
NSString *_name;
EAGLContext *_context; // Context related to this shader EAGLContext *_context; // Context related to this shader
GLuint program; // Program of the shader GLuint program; // Program of the shader
GLuint buffer; // the buffer currently contains 2 static triangles covering the surface GLuint buffer; // the buffer currently contains 2 static triangles covering the surface
......
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