- 21 Nov, 2015 1 commit
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Gaëtan Renaudeau authored
probable race condition fixed, syncData is not executed during the draw phase
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- 09 Nov, 2015 1 commit
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Gaëtan Renaudeau authored
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- 05 Nov, 2015 3 commits
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Gaëtan Renaudeau authored
This fix livereload issues with a more robust and react-native' compliant approach for holding contextual gl context and shaders via the bridge.
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Gaëtan Renaudeau authored
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Gaëtan Renaudeau authored
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- 27 Oct, 2015 1 commit
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Mr Speaker authored
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- 20 Oct, 2015 1 commit
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Gaëtan Renaudeau authored
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- 07 Oct, 2015 1 commit
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Gaëtan Renaudeau authored
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- 30 Sep, 2015 1 commit
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Gaëtan Renaudeau authored
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- 25 Sep, 2015 2 commits
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Gaëtan Renaudeau authored
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Gaëtan Renaudeau authored
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- 24 Sep, 2015 1 commit
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Gaëtan Renaudeau authored
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- 23 Sep, 2015 4 commits
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Gaëtan Renaudeau authored
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Gaëtan Renaudeau authored
for some reason it needs to be updated in render()
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Gaëtan Renaudeau authored
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Gaëtan Renaudeau authored
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- 18 Sep, 2015 1 commit
- 14 Sep, 2015 1 commit
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Gaëtan Renaudeau authored
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- 09 Sep, 2015 4 commits
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Gaëtan Renaudeau authored
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Gaëtan Renaudeau authored
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Gaëtan Renaudeau authored
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Gaëtan Renaudeau authored
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- 28 Aug, 2015 1 commit
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Gaëtan Renaudeau authored
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- 27 Aug, 2015 2 commits
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Gaëtan Renaudeau authored
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Gaëtan Renaudeau authored
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