#import <UIKit/UIKit.h> #import "RCTBridgeModule.h" #import "GLShader.h"
#import "GLFBO.h"
@interface GLShadersRegistry : NSObject <RCTBridgeModule> /** * Get the global shader for a given id. */
+ (GLShader*) getShader: (NSNumber *)id; + (GLFBO*) getFBO: (NSNumber *)id; + (EAGLContext *) getContext;
@property NSMutableDictionary *shaders; @end